(See more in http://gominimango.com/)
We spent 3 months on this movie, but was fun as play Lego.
I made it for Lobo, associate company with Vetor Zero.
Lego Death Star II
The “Go Miniman Go” spot was created by agency Pereira & O’Dell in 2008, to celebrate the 30th anniversary of the famous minifigure that goes together with LEGO building blocks since 1978.
The script stitches together a series of cultural and historical references from the past three decades, like the movies “Star Wars” and “Saturday Night Fever”, the emergence of hip-hop culture and the fall of the Berlin wall, portraying them with LEGO blocks and minifigures.
Despite the ambitious concept, our intention was to create an exciting and fun spot, one that didn’t feel like a history lesson but rather like a child’s imagination at work, flowing freely from one playing scenario to the next. That’s why, when designing the storyboards, we dedicated special attention to the transitions between scenes, to ensure that the film flowed in a natural, intuitive and also surprising way.
The entire animation was produced in 3D, but we wanted it to feel like a real stop-motion short, made with actual LEGO pieces. What helps convey this feeling is that when it came to animate the Miniman figures we respected their “natural” motion constraints, that is, they never twist or bend more than a real Miniman could. Of course, those self-imposed rules didn’t mean we couldn’t make use of all the possibilities allowed by CGI when it came to animating dazzling camera moves, creating expressive lighting effects, and producing a special stereoscopic version of the spot.
Executive Producer: Alberto Lopes, Sergio Salles
Creative Director: Mateus de Paula Santos
Director: Cadu Macedo
Head Of Production: Loic Francois Marie Dubois
Lead Modeler: Franck Falgueyrac, Olavo Chagas
Lead Render: Franck Falgueyrac
Storyboard: Libero Malavoglia, Cadu Macedo
Modeler: Cadu Macedo, Rafael Segnini, Sergio Rochas, Diego Aragão Maia
Animators: Yuri Lementy, Cadu Macedo, Marco Antonio Trandafilov, Jason Tadeu de Oliveira, Alexandre Martins, Helio Takahashi, Vitor Viela
3D Rendering: Franck Falgueyrac, Olavo Chagas, Ivan Imanishi
Textures: Cadu Macedo
Compositing: Cadu Macedo
CG Script Development: Paulo Nogueira, Ivan Imanishi
Stereoscopic Imaging Consultant: Andre Rosa